#include #include extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUTF8_Solid(TTF_Font *font, const char *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUNICODE_Solid(TTF_Font *font, const Uint16 *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderGlyph_Solid(TTF_Font *font, Uint16 ch, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderText_Shaded(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUTF8_Shaded(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUNICODE_Shaded(TTF_Font *font, const Uint16 *text, SDL_Color *fg, SDL_Color *bg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderGlyph_Shaded(TTF_Font *font, Uint16 ch, SDL_Color *fg, SDL_Color *bg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderText_Blended(TTF_Font *font, const char *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUTF8_Blended(TTF_Font *font, const char *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUNICODE_Blended(TTF_Font *font, const Uint16 *text, SDL_Color *fg); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderText_Blended_Wrapped(TTF_Font *font, const char *text, SDL_Color *fg, Uint32 wrapLength); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUTF8_Blended_Wrapped(TTF_Font *font, const char *text, SDL_Color *fg, Uint32 wrapLength); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderUNICODE_Blended_Wrapped(TTF_Font *font, const Uint16 *text, SDL_Color *fg, Uint32 wrapLength); extern DECLSPEC SDL_Surface * SDLCALL STTF_RenderGlyph_Blended(TTF_Font *font, Uint16 ch, SDL_Color *fg);